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Part One: Player Raccoons

Trashed Crash Pandas?

Yes. You're a (mostly) normal but (decidedly) uncommon raccoon who drinks beer and drives race cars. You can't read or speak human language, but you can communicate with other animals. What sets you apart from others of your kind is your heightened ambition. Other trash pandas may want things (mainly trash) or know things (mainly where to find trash), but for the most part, they're not up for grocery shopping, evading law enforcement, or driving an 18-wheeler on the interstate.

You might be dismissed as a “common raccoon” (Procyon lotor to friends), but you ain’t common. Sure, you occasionally indulge in people’s trash — that goes without saying. But you’re no one’s pet!

Raccoon Racer

Why are you, a raccoon, entering the world of illegal street racing and looking for beer? Are you in this for love, fortune, fame, or justice? Who’s your rival? Are they human? Do they even know you exist? What burning conflict in your beating procyonine heart spurs the drama?

Name your raccoon and write a sentence or two describing them, their backstory, or their motivations. A printable character sheet is included in Appendix B.

The Smack’s Talents

Each raccoon brings one exceptional talent to your smack. Smack? It's the collective noun for raccoons.

Choose one talent from the list below for your raccoon. This talent is a specific skill your raccoon excels at.

Note: Each talent can be chosen only once, so every raccoon in the smack will have a unique talent.

Talent What It Means
Brains Helping another raccoon
Face Duping humans
Fingers Using human things
Jitters Drinking a lot of energy drinks
Mongo Drinking a lot of beer
Rabid Terrorizing humans
Slick Being stealthy
Speed Racer High-speed driving and crazy car stunts

So, How Does This All Work?

The core of this game is an improvisational conversation between the player raccoons and the Raccoon Wrangler (RW). The RW describes the raccoons’ current predicament. The players then ask questions and tell the RW what their raccoons do. The RW explains the results of those actions, and the players react again, describing additional actions, and so on.

Risky Outcomes

When you do something extraordinary (at least for a raccoon) and inherently risky, with a meaningful outcome, the RW might ask you to roll one six-sided die (d6) to determine the result.

  • If you roll a 5 or 6, you get what you wanted. It's a complete success. You did the thing! Huzzah!
  • If you roll a 4 or less, you still get (mostly) what you wanted, but it’s only a partial success, and an unexpected complication arises.

Pushing Your Luck

However, if you want to avoid the complications of a partial success, you can push your luck!

Roll a second d6 and add it to the previous roll.

  • If it's 4 or less, it's still a partial success — no improvement.
  • If the total is 5 or 6, it's a complete success! Hooray!

But here's the catch… - If the sum of the two rolls is 7 or higher, it's a complete failure. You don’t get what you want; you probably get what you don’t want, and the RW begins to chortle.

What About My Raccoon’s Talent?

When you attempt something risky related to your talent, you can turn a failed result of 7+ into a complete success, once per session. For example, a raccoon with the Mongo talent can ignore a failed beer dice roll and avoid passing out.

Note: The Brains talent is slightly different. It lets you help another raccoon turn a failed result into a success.

Remember, your talent can be used only once per session, so use it wisely.

Now with Dumpster Diving!

So, what about starting gear? You don't have any. You're a raccoon.

But you know where to find some: dumpsters!

When you find a dumpster, climb in and start rummaging. Each raccoon rolls d66 twice to make two finds. What’s a d66? Roll a d6 twice, but don’t add the rolls; instead, read the results in order. For example, if you roll a 2 first and then a 4, that’s a 24, and you find a box of toothpicks (lucky you!).

d66 Find d66 Find
11 bag of balloons 41 firecrackers
12 bag of ball bearings 42 flame decal (cool!)
13 baseball bat 43 lighter
14 black leather driving gloves 44 matchbook
15 box of cigars 45 orange safety cone
16 box of expired energy drinks 46 pail of red paint
21 box of expired wine 51 penknife
22 box of nails 52 plush toy raccoon
23 box of surgical masks 53 police siren
24 box of toothpicks 54 roll of dollar bills
25 can of gasoline 55 roll of duct tape
26 car battery 56 rope
31 car jack 61 several feet of chain
32 cassette tape (Queen's Greatest Hits) 62 shopping cart
33 cough syrup 63 spare tire
34 credit card 64 trench coat
35 fake beard and glasses 65 wallet
36 fake ID 66 windshield wipers

Alternatively, use the online BAD ODOR table (Big All-inclusive Digital Online Dumpster Organizational Raster) which includes loads more garbage — even, dare I reveal, a rocket engine.

Stress

Face it. You're a raccoon. The world of humans and illegal street racing can be stressful for a small urban critter. Whenever you roll a 7+ (a fail!), you gain one point of stress.

Keep track of your stress level. Events in the story may also add stress, such as sideswiping another car during a race. Your RW will let you know.

Stressed-Out

Once your stress level reaches four, you revert to a feral (read: dumb) raccoon. You're out of the action.

Drinking beer is the only way to relax and get back into the action. Each beer removes one point of stress. You're back to your old overachieving self when you're at three or fewer stress points.

See Appendix A for a couple of raccoon-approved cocktail recipes; each concoction removes two points of stress.

Inebriation

The downside of removing all that stress is drinking all that beer. Keep a running tally of how many beers you’ve consumed. Whenever you drink a beer, roll d6 + beer tally. On a 7+, you pass out and are of little use to anyone. Raccoons are lightweights.

Sobering Up

How do you sober up and rejoin the adventure? Easy — quaff an energy drink of your choice. An energy drink wakes you up and reduces your beer tally by one point.

Totally Wired

Also, keep a running tally of the energy drinks you consume. Whenever you drink one, roll d6 + energy drink tally. On a 7+, you gain a point of stress. Raccoons are lightweights. Oh, wait.

Vicious cycle, huh?

What About All These Drinks?

You’ll need to find, buy, or swipe some. Rummage a little more through the garbage. Charm a tourist. You’re resourceful. Drinks are out there. Humans seem to love the stuff.

How About Car Racing?

First, you’ll have to steal a car. I leave that up to you. Then pop a tape into the cassette player and head out on the open road to your street-racing location.

Once you challenge an opponent, the race begins!

In each round, all raccoons in the car secretly choose one action from the following six racing options — no conferring — and then reveal their choices at the same time.

Picture it. You're scampering around the interior of a car traveling at high speed, frantically working the controls (or drinking beer in the backseat). There's no time to metagame.

Driving Actions

  1. BRAKE
  2. SWERVE RIGHT
  3. SWERVE LEFT
  4. USE AN ITEM FROM YOUR GEAR
  5. ACCELERATE
  6. DO SOMETHING ELSE! (describe it)

The RW resolves your actions in order, one after another, starting with the lowest-numbered action (braking occurs before swerving or accelerating).

Now wake up. It's nighttime, and your smack is ready to race. Find some beer, gear, and a car.

Good luck!